The timing goes way too fast, in my opinion. I would really like to see the anticipation more. He holds the ball in his hand, right? Maybe he takes a deep breath, maybe he does some weird “good luck” chant or something. I guess that’s not as necessary as much as seeing the motion as he pulls the ball back. All the potential energy would be in that ball as he throws his arm back. So that portion would actually be slower because he’s pulling the weight of the ball up. Then it would drop down faster because gravity takes hold of the ball and helps the bowler, well, bowl. As for the pins being knocked down, they’re flung into the air and stuff, and I’m actually pretty convinced for the most part. The only thing I’m not convinced about is the very last frame where all the pins are knocked down and then one suddenly pops up straight?TL;DR: The bowler’s motion is too fast. The impact of the pins is convincing. The pin standing up is not convincing.
The motion is very fast. It's hard to keep up with anything that goes on. I had to replay this several times in order to see all the movement. Then towards the end there's that pin that sits straight up after being knocked down. If you wanted to create more secondary action, you could try having a pin not being hit but spinning in place.
The way the pins react with the bowling ball is believable and well down. I feel as though the process of rolling the bowling ball happens too fast. There could be more actions of the character preparing themselves to roll the bowling ball.
In your impact project I feel that you could use more in-betweens in the beginning with the character throwing the bowling ball. In the end of the project I think you could use more dynamic action or secondary action with the bowling pins although i do believe that the timing is right in this area.
The impact of the ball against the pin is very convicting and the flying of pin is a nice touch.The lines are pretty clean and the character, ball and pins stay on model pretty well. The actual motion of him of throwing the ball,however, it not working very well.It looks mechanical and I think you needs some kind of a build up to him throwing the ball.
The definition of impact. I felt the camera angle the second shot could have been more awesome. I would could have followed the ball from the baller to the pins. or a zoom in.
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I would definitely add more in-betweens to the throwing animation, and time them out to where he moves slowly, and then throws (rolls?) the ball quickly. Similarly, the ball doesn't roll very consistently - it starts out fast, slows down for a split second in the middle of the row, and then speeds up quickly again once it hits the pins. Think of the ball bouncing exercise we did where things that start to move more quickly/slowly have different spacing that gradually grows or shrinks in between frames.