Wednesday, February 18, 2015

Animated Film Visual Designs

These are what I have envisioned:






These are the ones I would like to do if time were not a factor, being highly detailed:






With the time we have, I think these are the best designs for a nice and smooth animation:


























Tuesday, February 17, 2015

Making of Little Witch Academia Response

General Experiences (Experiences you've experienced)

  • Perspective and Proportions
  • Staying on model
  • Giving and receiving feedback/critique
  • Always finding something wrong
  • Everything your doing can be better if you had more time
New Experiences (Things to think about):
  • Being an animator involves lots of team work
  • Will have to be around others for long periods of time
  • Translating the storyboards into animation
  • Backgrounds done with painting
  • A lot of traditional work
  • Combining ideas together and not just getting rid of them
  • Always help others when you can
  • Go to the scenery in person and take videos and photographs
  • Finding you camera angles
  • Finding the right voice actors, sound editors and special effects teams
Technique/Process (stages of process):
  • Having an inbetween checker
  • Drawing on the storyboards instead
  • Finding everyones strengths and weaknesses
  • Getting audio recorded

Outline of "Stray"


ACT 1: (25% of your film's runtime)
  1. Who is(are) the protagonist(s)?  The inventor/scientist 
  2. What is the setting of the film? In the sky on some kind of floating house tethered to the ground.
  3. How does the film begin? An establishing shot of the floating facility in the air.
  4. What is the inciting incident? (What triggers the main plot of the story?  What is the protagonist looking for?)  When he whines up the toy and it only works for a while. He is looking for some kind of companionship or a better idea for a new toy.
  5. What is the major first plot point that moves the story into act II? Something triggers his alarms and crash lands on the floating facility.
ACT 2: (50% of your film's runtime)
  1. What setbacks does the protagonist face in Act II? Communicating with the robot dog.
  2. How does the protagonist deal with those major plot points? Gets a wrench and tries to play fetch.
  3. What is the second major plot point that finally kicks the protagonist's butt in gear? What is the jumping off point for Act 3? When he goes back inside and tapes a cat pic on the wrench.
ACT 3: (25% of your film's runtime)
  1. What is the climax of the film? Does the protagonist get what is wanted, what is needed, or something else entirely? When he throws the wrench too close to the edge of the floating facility and the robot dog goes to fetch and slides off. He tries to save it but can't and goes back to his steps to be sad.
  2. In the Denouement, how does the film relax itself back to a state of equilibrium? How is everything resolved? The robot dog can fly.
  3. How does the film end? The dog flies back to him and drops the wrench by his feet and the man is excited and happy again.

Sunday, February 15, 2015

Trigun Test Animation



This is a test gestural animation I've done using "Trigun." It was to help me understand character movement better and not to be so linear.